﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace ZXthex.EditorUI
{
    public class EditorPanel : EditorRectTransform
    {
        GUIStyle style;
        public EditorPanel()
        {
            style = EUIStyles.Box;
        }

        internal override void SelfGUI()
        {
            GUI.Box(guiRect, GUIContent.none, style);
        }
    }
}